resources
compression cheats
use compression to shape attack (punch) or sustain (body). keep it musical. keep it intentional.
what it’s doing
- enhance the transient (more punch) or clamp the hit and lift the tail for size & glue.
- use with intent—too much will flatten feel and destroy dynamics.
controls (fast & intuitive)
- threshold: how loud before it squeezes.
- ratio: how hard it squeezes once over threshold (4:1 = firm, 10+:1 = limiting).
- attack: how fast it starts—slower = more punch; faster = smoother, less transient.
- release: how fast it lets go—set it so the meter breathes with the music.
kick
- ratio 4:1
- attack fast ≈ 5–10ms
- release fast / medium
- threshold ~3 dB GR
snare top
- ratio 4:1
- attack fast ≈ 5–10ms
- release fast / medium
- threshold ~5–7 dB GR
snare bottom
- ratio 10:1
- attack super fast (~0ms) to kill transient
- release slow (lift sustain)
- threshold ~10–20 dB GR
toms
- ratio 4:1
- attack fast ≈ 5–10ms
- release slow (more sustain)
- threshold ~3–5 dB GR
oh / cymbals
- ratio 2:1
- attack medium
- release medium
- threshold ~1–2 dB GR (watch snare hits)
drum buss
- ratio 4:1 • attack 10–20ms • release 20–40ms
- threshold ~3 dB on snare hits
- bonus HPF sidechain ≈150Hz so the lows stay huge
parallel (shells only)
- ratio 20:1 • attack 0–10ms • release 10–30ms
- threshold ~10–20 dB GR then blend under main kit
- ratio 3:1
- attack slow ≈ 60ms (let the note speak)
- release medium ≈ 60ms
- threshold up to ~3 dB GR
- ratio 3:1
- attack fast ≈ 5ms
- release slower ≈ 60ms
- threshold ~8–12 dB GR (keeps it tame)
- ratio 4:1
- attack faster 5–10ms
- release slower ≈ 60ms
- threshold ~3 dB GR at peak (fully wet/overdriven)
- ratio 4:1
- attack 0–10ms (0ms for honky players; ~10ms for modern touch)
- release medium ≈ 30ms
- threshold ~3–5 dB GR
- ratio 2:1
- attack fast ≈ 10ms
- release slow ≈ 60ms
- threshold ~3–5 dB GR
- ratio 4:1
- attack super fast ≈ 0.3ms
- release super fast ≈ 0.1ms
- threshold ~3 dB GR on snare hits
- hpf sidechain ≈ 150Hz (leave the lows)
- if the snare isn’t triggering, it isn’t loud enough—turn it up.
one-comp console (pick a vibe)
- fast — 4:1 • attack 0–10ms • release 5–20ms • threshold ~7–15 dB GR
- slow — 3:1 • attack ≈ 60ms • release ≈ 60ms • threshold ~3–7 dB GR
stacked (best case)
- run both (fast + slow) in series—order is preference; try both.
- goal: modern, steady, up-front vocal that sits without chasing faders.